The Dark Arts Unveiled: Witch Hunting Spells in Pathfinder

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Pathfinder Witch Hunter is a unique archetype in the Pathfinder role-playing game that combines elements of both the Pathfinder class and the witch class. This archetype allows players to create a character that specializes in hunting down and eliminating witches and other magical spellcasters. The Pathfinder Witch Hunter is known for their expertise in tracking down and neutralizing enemies who practice witchcraft or other forms of magic. They are often motivated by a deep-rooted fear and hatred of magical beings, and see themselves as protectors of society against these perceived threats. One of the key abilities of the Pathfinder Witch Hunter is their ability to sense and detect magic. This can be useful for uncovering hidden spellcasters or determining if a person or object is under the influence of magic.


Hunters have used a number of weapons throughout the books to kill and wound witches. Many of them have been modified, especially by lacing them with Adflicto to weaken and add to the pain of the specified weapon. Their weapons have advanced throughout the years, some even the same weapons used in military.

The allies gain the bonus when the witch hunter identifies the spell, and those among the allies who have at least 1 rank in Spellcraft can aid the witch hunter s next Spellcraft check as a swift action while under the effect of this ability. Members of the original council included the mayor, Charlie Cloud, Andrew ancestors, and, unaware to them, Surgos, witches, and Hybrids includingDrake DeLuca, Alexandra DeLuca, Nina Giordano, Concilium Coven, which just included the Council s 13 at the point.

Pathfindeg wutch huntet

This can be useful for uncovering hidden spellcasters or determining if a person or object is under the influence of magic. This ability, combined with their knowledge of witchcraft and other forms of magic, allows them to effectively hunt down and neutralize their targets. In addition to their magical abilities, the Pathfinder Witch Hunter is also skilled in martial combat.

Witch Hunter

So, I want to make a witch hunter type of character for Reign of Winter. Originally, I wanted to make a Musket Master. But wouldn't a Witch Hunter Inquisitor work better? I want to use a gun, so I don't know wish to choose.

What race? If you're a human, you can use your extra feat to just be proficient with the type of firearm you're interested in.

Vamptastic wrote:

What race? If you're a human, you can use your extra feat to just be proficient with the type of firearm you're interested in.

Yeah. I was thinking human. But here's the thing. From what I heard, Book 5 is full of firearms. So the original idea was to create this powerful sniper. But as I thought about it, it became the idea of this mercenary/bounty hunter who wields a musket as his choice of weapon and deals greater damage to witches. I know that there is witch hunting traits. But is there anything else I can use to make the concept with a Gunslinger? Or will I need to go Witch Hunter Inquisitor and E.W.P (musket)?

I think an inquisitor is more thematic, but a witch hunter isn't really a class. An entire party of witch hunters (say, an inquisitor, a cleric, a paladin, a gunslinger, a wizard) could exist.

Kimera757 wrote:

I think an inquisitor is more thematic, but a witch hunter isn't really a class. An entire party of witch hunters (say, an inquisitor, a cleric, a paladin, a gunslinger, a wizard) could exist.

How about an inquisitor with the Black Powder Inquisition at first level? That an idea? I would need to spend my starting gold on a gun, though.

To be honest I'd probably just multiclass the two classes if I were you. Maybe first 3 or so levels as musket master then the rest as inquisitor?

I'd do 5 levels of gunslinger for DEX to damage.

Do 3 levels of trench fighter if you want Dex to damage. Inquisitor with black powder inquisition is pricey, but works. But really, you don't need to be a Witch Hunter (Inquisitor) to be a Witch Hunter (Character). You could be a Barbarian with rage powers against magic. Make a Spellslinger Wizard and focus on targeting witches.

Barbarians have a lot of good stuff for that too, with Superstition, Witch Hunter, and Spell Sunder. Not sure if that's what you're after, but just saying inquisitor isn't the only way you could go.

EDIT: Ninja'd by a wide margin. >_>

Trench Fighter combined with Inquisitor with the Black Powder Inquisition looks like it could disrupt Witches pretty good.

Me'mori wrote:
Witch Hunter?

I'm thinking of staying within Paizo's classes. That way it would avoid any conflict with GMs.

So from what I'm reading, here are some of my choices:

- Gunslinger (Musket Master)
- Inquisitor (Witch Hunter)
- Gunslinger (Musket Master) 5/Inquisitor (Witch Hunter) 15
- Add in 3 levels of Trench Fighter

The Chort wrote:
Not sure if that's what you're after, but just saying inquisitor isn't the only way you could go.

Maybe I should be more specific. I'll breakdown what I'm looking for both thematic and gameplay wise.

Thematic: I'm looking to build a bounty hunter/mercenary with a hatred for witches, specifically the Witches in Irrisen. He prefers to attack from a distance and with stealth using a musket.

Gameplay: What I'm looking for is a build that can reflect the concept. So he should be good with a musket and be able to do a lot of damage with it and fill out a sniper role in the party. He should also do even more damage to witches and any arcane spell using enemies.

So any other ideas?

As others have mentioned, 4 levels of barbarian, urban barbarian even to pump dex, will get you witch hunter rage power. Use a headband of havoc to increase the bonus another +1, and it'll help bring more damage.

If you want to be an actual inquisitor, a 5 level dip will hurt more than it helps.

I have a couple, and even a 2 level dip with mine hurt.

I would take a 1 level gunslinger dip at most, or just the black powder inquisition and not dip at all.

Bane is too good to delay more than a level or 2, even for a static +dex to damage.

TGMaxMaxer wrote:

If you want to be an actual inquisitor, a 5 level dip will hurt more than it helps.

I have a couple, and even a 2 level dip with mine hurt.

I would take a 1 level gunslinger dip at most, or just the black powder inquisition and not dip at all.

Bane is too good to delay more than a level or 2, even for a static +dex to damage.

It's not just for +dex to damage though, to my mind it'd be more for getting effective full attacks with a 2-handed firearm.

If it was me with that character concept I'd have the 3-5 levels of gunslinger for the (gattling) sniper element of the build and the rest of the levels as either inquisitor or ranger for the stealthy bounty hunting. Probably inquisitor because domains/inquisitions are cool and solo tactics seems like a great addition to the character, as well as wis to initiative and access to Follow Aura or Bloodhound (really funky spells).

Of course, I'd also be a dwarf for their innate defences against magic and for the dwarven gunsmith trope.

Not knowing the details of gunslingers, does the artifice domain's at-will mending ability help against alleviating the misfire worry of guns? I see that the dancing weapon property can't be used on ranged weapons but you can trade it for a supernatural ranger trap of your choice by taking the trap subdomain, which could also fit in with the character concept?

If you are looking for a bounty hunter type character, ranger might work. I think there is a gun-based ranger archetype, and the favored enemy could target the most common race the gm throws witch for you, and have favored terrain cold for irrisen

If you are thinking about using a two-handed firearm it is really hard to make any choice other than 3 levels in Gunslinger (Musket Master). It is really the only viable way you are going to get to be able to make full attacks with a two-handed fire arm.

I would also caution you about mixing up the idea of a witch hunter profession in gameplay and a class or archetype that says witch hunter.

Let's take a look at the Witch Hunter archetype and see if it really helps you hunt you some witches.

Spell Sage: You lose Monster Lore and can identify spells being cast better. Here's the thing though, you don't care what the spell is. You just care that they are casting. Ready an action against the suspected witch spellcasting and drop a huge hit on them and they will have a tough time getting that spell off (and you did a bunch of damage). This is generally a bad trade for you.

Knowledgeable Defense: Here is the payoff for the extra ability to identify spells. sometime you get a small bonus to resist that spell. As above, if you disrupt the spell with a crap ton of damage, I guarantee you will make a save against it (as they weren't able to cast it). Very small benefit and you lose some of the abilities I would think would make you most iconic as a witch hunting inquisitor. Discern Lies for example. I can see you using that in a village to help ferret out witches.

Spell Scent: This is pretty thematic, I actually like it. But I can't think of too many times it will make a big difference in the game. Typically you are going to find the witches you are facing. At least in the Reign of Winter.

Witch's Bane Judgement: This seems really thematic until you start looking at how it actually plays out. You can use it to make arcane casters within 30 feet (remember wanting to use the long range weapon?) get a -2 AC and -2 on saves vs you. But you probably aren't casting spells on them, so the saves don't help. And if you just use the +3 to hit you get to ALL creatures from the Justice Judgement (+4 at the next level). So it doesn't really make you any better at hunting witches than you were with out it.

On balance, I would stear clear of the Witch Hunter archetype if you want to be a Witch Hunter in gameplay. It won't make you any better at your job of hunting witches. it is pretty much just a name tag.

I would also caution you about mixing up the idea of a witch hunter profession in gameplay and a class or archetype that says witch hunter.
Pathfindeg wutch huntet

They are proficient with a wide range of weapons and armor, making them well-equipped for engaging in physical combat with their targets. This combination of magical and martial abilities makes the Pathfinder Witch Hunter a formidable opponent for any spellcaster. The Pathfinder Witch Hunter also gains access to a number of unique spells and abilities that aid them in their hunt. These include spells that can detect and identify magical objects, dispel magical effects, and even temporarily suppress a spellcaster's ability to cast spells. These abilities make the Pathfinder Witch Hunter an invaluable asset when dealing with magical threats. Overall, the Pathfinder Witch Hunter is a unique and powerful archetype that provides players with a specialized character class for hunting down and dealing with magical enemies. Whether working as a solitary hunter or as part of a larger group, the Pathfinder Witch Hunter is a force to be reckoned with in the world of magic and witchcraft..

Reviews for "The Witch Hunter's Handbook: Tips and Tricks for Slaying Witches in Pathfinder"

1. Jane - 2 stars - I was really disappointed with "Pathfinder Witch Hunter". The storyline was confusing and hard to follow, and it felt like the characters lacked depth. The pacing was also off, with slow moments that didn't add much to the overall plot. I had high expectations for this book, but unfortunately, it didn't live up to them.
2. Mark - 1 star - I couldn't finish "Pathfinder Witch Hunter". The writing style was dry and uninspiring, and I found myself constantly skipping paragraphs just to get through it. The world-building was also lackluster, with minimal descriptions that left me struggling to visualize the settings. Overall, I felt disconnected from the story and the characters, and it's a book I wouldn't recommend to others.
3. Sarah - 2 stars - "Pathfinder Witch Hunter" had an interesting premise, but the execution fell flat for me. The dialogue felt forced and unnatural, making it difficult to immerse myself in the story. Additionally, the action scenes were poorly described, leaving me confused and unable to visualize what was happening. Overall, I was left unsatisfied by this book and didn't find it to be an enjoyable read.
4. Michael - 1 star - I found "Pathfinder Witch Hunter" to be a struggle to get through. The writing was riddled with grammatical errors and awkward sentence structures, making it a chore to read. The characters lacked depth and development, and I couldn't bring myself to care about their fates. The plot also seemed disjointed, with events that didn't seem to connect or have a clear purpose. Overall, I found this book to be poorly executed and not worth my time.

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