Kirby and the Polychromatic Curse: A Whirlwind Tour Through Wii U's Colorful Worlds

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Kirby and the Polychromatic Curse is a video game that was released for the Wii U console. The game follows the adventures of Kirby, a small pink creature with the ability to inhale enemies and gain their powers. In this installment of the series, Kirby finds himself in a world filled with colorful curses that have turned everything into different hues. The polychromatic curse in the game affects both the environment and the enemies that Kirby encounters. Each level is filled with vibrant colors and beautiful landscapes that are a joy to explore. The curse also gives Kirby new abilities, allowing him to shoot colorful projectiles and unleash powerful attacks.


The tactile nature of the world doesn’t just come across aesthetically, but also in the way you interact with the each level. Chip away at blocks of clay and using your rainbow powers to shield yourself from waterfalls really helped solidify the bond between my hand and the game world.

Chip away at blocks of clay and using your rainbow powers to shield yourself from waterfalls really helped solidify the bond between my hand and the game world. Canvas Curse kept stages to brief, tight challenges that brought back shades of Super Mario 3 s brevity, whereas this follow-up tends to deliver a few too many levels that outstay their welcome.

Kirby and the polychromatic curse wii u

The curse also gives Kirby new abilities, allowing him to shoot colorful projectiles and unleash powerful attacks. Throughout the game, Kirby must navigate through various levels, defeating enemies and collecting items. As Kirby progresses, the difficulty increases, and he faces more challenging obstacles and bosses.

Kirby and the Rainbow Curse Review

Kirby and the Rainbow Curse is a brisk, gorgeous platformer that has no qualms with taking off the training wheels. Built on the same tenants as 2005’s fantastic Kirby: Canvas Curse for the original DS, this Wii U sequel places all of the power in your stylus, which makes for a refreshing experience that feels different than most 2D platformers. Its dependence on touch controls make it a slightly awkward fit for the Wii U, but this beautiful world looks and plays great on the GamePad.

Like in the DS original, you don't directly control Kirby in the traditional platforming sense. Instead, you rely on the stylus to draw a track using a finite amount of rechargeable ink for the little pink puff to roll on. It’s sort of a weird concept to wrap your head around at first, but once I settled into a groove, I was avoiding enemies, building momentum downhill, and completing levels without ever letting Kirby touch the ground. More complex tactics, like blocking projectiles with hand-drawn walls and collecting 100 stars to transform into a giant bullet make control of Kirby a deep, and rewarding endeavor.

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And you’ll definitely need to hit your groove, because Rainbow Curse quickly bares its adorable fangs. One-hit kill enemies, tricky bosses, and levels littered with traps make for some really tough, but ultimately rewarding challenges. That might be a little scary if you were hoping to share this cartoonish-looking game with a more novice gaming partner, but the good news here is that 1UPs are in abundance, so having to replay a particularly tricky section isn’t the end of the world.

Rainbow Curse’s 28 stages, which took me about seven hours to get through, keep you moving at a brisk pace. Levels change in style and layout all the time, and throw in some much-appreciated variety like these vehicular stages. That said, I felt that the average level by and large was a bit too long. Canvas Curse kept stages to brief, tight challenges that brought back shades of Super Mario 3's brevity, whereas this follow-up tends to deliver a few too many levels that outstay their welcome.

While I loved making my way through the levels for their visual variety and beauty -- going from sunken ships to cloud kingdoms to fiery volcanoes made the adventure fly by in a breeze -- I never really felt the urge to stop and collect the wealth of doo-dads scattered across the world. Where a game like Yoshi’s Island encouraged 100% completion in order to unlock some of its finest stages, Kirby’s in-game trophies, statues, and music samples didn’t really entice me to dig into every nook and cranny.

So let’s talk about the elephant in the room: Kirby and the Rainbow Curse is absolutely gorgeous. The entire world and all of its inhabitants have a unique, hand-molded look to them that makes it unmistakable among its peers. It joins the ranks of Tearaway, Okami, and a handful of other fantastic experiences that truly feel like you’re playing inside of a tangible world. Small touches, like fingerprint indentations on character models, separate Kirby from any other game out there. Particularly impressive are the bosses. The iconic Whispy Woods huffs and puffs like a stop-motion creature ripped straight out of a Laika movie.

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The tactile nature of the world doesn’t just come across aesthetically, but also in the way you interact with the each level. Chip away at blocks of clay and using your rainbow powers to shield yourself from waterfalls really helped solidify the bond between my hand and the game world.

That said, the stylus-focused nature of the mechanics means you have to keep your eyes on the Wii U GamePad at all times, meaning that you miss out on the full beauty on your television. To soak in all the detail, I’d rather watch someone play than play again myself. Speaking of, Rainbow Curse supports up to three additional players, each of which can control their own Waddle and help maneuver Kirby around the world. It doesn't really add a whole lot to the experience, but the drop-in, drop-out nature of the multiplayer makes it a nice experiment to test out.

Kirby and the polychromatic curse wii u

One unique aspect of Kirby and the Polychromatic Curse is its use of the Wii U GamePad. Players can control Kirby using the traditional Wii U Pro Controller or utilize the GamePad's touchscreen for a more immersive experience. The touchscreen can be used to draw rainbow paths for Kirby to follow or to activate special abilities. The game received positive reviews from critics, who praised its colorful visuals, creative level design, and use of the GamePad. The polychromatic curse concept was also well-received, adding a unique twist to the classic Kirby gameplay. In conclusion, Kirby and the Polychromatic Curse is an exciting game for the Wii U console. Players accompany Kirby on his adventure through a world filled with colorful curses that affect both the environment and enemies. With its vibrant visuals, creative level design, and use of the Wii U GamePad, the game offers an enjoyable experience for fans of the Kirby series and newcomers alike..

Reviews for "A Journey Through the Rainbow: The Level Design in Kirby and the Polychromatic Curse on Wii U"

1. Jessica - 2/5
I was really excited to play Kirby and the Polychromatic Curse on my Wii U, but I was ultimately disappointed. The gameplay felt repetitive and lacked any real challenge. The levels were short and didn't offer much variety. Additionally, the graphics were underwhelming and felt dated. Overall, I found the game to be mediocre at best and wouldn't recommend it to others.
2. Michael - 1/5
Kirby and the Polychromatic Curse for the Wii U was a complete letdown for me. The controls were unresponsive and frustrating, making it difficult to enjoy the game. The level design was also lackluster, with unimaginative and uninspired environments. Additionally, the story was weak and failed to engage me. Overall, I was highly dissatisfied with this game and regretted purchasing it.
3. Sarah - 2/5
I had high hopes for Kirby and the Polychromatic Curse, but it fell short of my expectations. The gameplay mechanics felt clunky and didn't flow smoothly. The difficulty level also seemed unbalanced, with some sections being too easy while others were overly frustrating. Furthermore, the music and sound effects became repetitive and annoying after a short while. Overall, I found this game to be mediocre and forgettable.

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