Battle Mythical Creatures in Driftland: The Magic Revival

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Driftland: The Magic Revival is a fantasy strategy game developed by Star Drifters. The game is set in a shattered world where various floating islands, known as driftlands, are the remnants of a once-thriving magical kingdom. It is the player's goal to rebuild this world and restore its former glory. In Driftland, players take on the role of a mage who possesses the ability to control and manipulate the magical energy of the driftlands. They must gather resources, engage in diplomacy with other factions, and engage in battles to conquer new territories. The game features a unique real-time strategy gameplay, where players can freely rotate and zoom the camera to get a better view of the floating islands and plan their next move.



Driftland the magic revival

Star Drifters crew checking in! Hope you're all doing fantastic and having a blast with our games!

Guess what? If you haven't had the chance to dive into any of our titles yet, Steam Autumn Sale is the perfect opportunity to catch up on all the fun! We've decided to sprinkle some magic on the prices, so you can grab our games at amazing discounts!

Ready to explore the mystical realms of Driftlands, take on towering skyscrapers in Danger Scavenger, build colonies in Scorchlands, or venture into the treacherous depths of Lumencraft?

Well, now's your chance! Treat yourself to a little gaming delight.
Here's the scoop on the discounts for our current titles:

◼️ Scorchlands: 30% off

https://store.steampowered.com/app/1090100/Scorchlands/
◼️ Lumencraft: 40% off

https://store.steampowered.com/app/1713810/Lumencraft/
◼️ Danger Scavenger: 65% off

https://store.steampowered.com/app/1169740/Danger_Scavenger/
◼️ Driftland: The Magic Revival: 80% off

https://store.steampowered.com/app/718650/Driftland_The_Magic_Revival/
◼️ Nomads of Driftland: The Forgotten Passage: 30% off

You can also grab all the games in a bundle - currently at a 20% discount!

First Dwarf

It’s worth remembering that there's a new game on the horizon… First Dwarf!

We're swiftly approaching the closed testing phase on Discord (feel free to join the server), and the upcoming year will finally bring the long-awaited release. So keep an eye on our social media channels to stay in the loop:

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[discord.gg] Thanks for your support and we hope you’ll have a great time with our games!

Yours in intergalactic adventures
Star Drifters

Driftland: The Magic Revival BUGS & How to report a bug?

Bugs happen - help us to catch them all ;-) To report a bug / crash, please follow the instruction in this video: https://youtu.be/QMVkeLxqcqs Alternatively, please follow the steps below: STEPS: 1. Look for the folder Driftland located on your drive here: c:\Users\USERNAME\AppData\Local\Driftland. Note that the USERNAME should be replaced with your actual username and the folder will very likely be hidden, so you'd have to make hidden folders visible to you in your Windows settings. 2. Zip the folder.

17 окт в 11:53 Общие обсуждения First Dwarf - dev update - IGN Exclusive Trailer 14 ноя

It's been a while since we last connected, but that's because we had a lot going on lately. Most importantly, we're working on developing First Dwarf! We want to make sure it's as close to perfection as possible by the time it is released.

Additionally, we've been traveling a lot. As you’re reading this, we're still recovering after big shows - Gamescom, PAX West and Poznań Game Arena, where players could try out for themselves the demo version of our game! 2 major events across the ocean from each other are tough to manage, but definitely worth every while!

New trailer!

We would like to proudly announce a trailer for First Dwarf, which was first exclusively shown by IGN during their Gamescom showcase! Check it out below!

As you can see, there are several new shots, and we've carefully selected scenes in order to present as many of the game's features as we can. After all, we're not limited to just one gameplay mechanic. Tru can gather resources, build a settlement, explore unknown lands, and, of course, he must fight for his safety!

Farewell for now.

… Speaking about opportunities, remember that our Discord server is always worth joining. We're getting closer to launching a limited testing phase for gamers, so if you would like to be among the lucky ones, click the banner below.

[discord.gg] Apart from that, you can also find us on Facebook, Twitter, Instagram, LinkedIn, and on TikTok. Follow us in each of these places to stay up to date with First Dwarf! It's definitely worth it!

With respect,
Star Drifters

Driftland the magic revival

Hi. maybe i missed something. maybe you can help.

I played the tutorial, and after that i started the campaign. (humans)
so. ok i connected about a dozend islands and have many stuff everything is good in + and i want to fulfill the target of the first campaign mission. It sais "find xyz in the purple circle"

Ok. and how can i reach that? it says the islands there are too far away for spells?
What can i do ?
Didn´t found a way to "build thruster on my Kingdom" to get closer xD
So what can i do ?

Please help. Game looks really cool so far. but this point. i didn´t get it

Сообщения 1 – 9 из 9 8 дек. 2020 в 9:55 right click and then use the explore button in this area =) 8 дек. 2020 в 10:53

xD
WTF. ok thats simple ^^
But if you don´t know. xD

ahm. but it not works really well.
If the Named Hero is exploring, you can grab the islands. if only the normal flying Units do the exploration, it brings nothing. :/
And you can´t give the command explicite to him. Or is there a way to ?

Отредактировано Dat Helmchen; 8 дек. 2020 в 11:00 8 дек. 2020 в 15:14

If you create an explore flag heroes will go to it and explore the surrounding area a bit (especially if there's an island with treasure they can grab). They'll only do it if they can get there, though, so you might need to create some mounts for them to be able to fly. You can increase the priority on the flag if you want more heroes to go to it.

[Разработчик] 8 дек. 2020 в 15:28 Автор сообщения: Dat Helmchen

xD
WTF. ok thats simple ^^
But if you don´t know. xD

ahm. but it not works really well.
If the Named Hero is exploring, you can grab the islands. if only the normal flying Units do the exploration, it brings nothing. :/
And you can´t give the command explicite to him. Or is there a way to ?

You probably mean magic range - note that when you select a spell from the bottom middle menu you can see a blue circle around the castle - this is your magic range. And it looks like that:
https://youtu.be/MNX4kZ5IG-k?t=123

"Named hero" ;-) has a rare elven skill that gives him his own small magic range - so you can cast spells next to him. The range can be increased in several ways:

1. By improving the castle
2 by building a magic tower on the edge of the castle's range (the one from which you can recruit mages)
3. by gaining a magic tellurion - such an artifact protected by spirits of mages

Driftland: The Magic Revival Review – Playing God in a Shattered Land

Over time I've played a wide variety of strategy games, especially looking out for those with a bit of a twist. Even if the games weren't that great, that something to differentiate it from the rest is something intriguing. Driftland: The Magic Revival has a few elements that make two particular games spring to mind. These are the outstanding Populous: The Beginning and the decent enough Majesty series of games.

Driftland: The Magic Revival is a strategy game that features god-game mechanics as well as the hands-off indirect control featured in the aforementioned Majesty series of games, also an interesting twist on the city-buildings aspects found in other strategy titles, with the drifting lands from the title being core to everything found within the game.

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The story of Driftland: The Magic Revival is that the planet has been shattered during a devastating near planet-ending war between powerful mages. The continents were shattered and are now small, floating islands in the sky. Also, despite the world being shattered, it still has an atmosphere - this is fantasy though, so that's fair enough. It's the use of these floating islands and magic that are so instrumental in everything within the game. That and also a lot of flying creatures, because the problem with being on floating islands is you can't always walk everywhere.

That's unless you build a bridge between your island and another one, the only way for you to start settling elsewhere. You're going to need to since land is fairly limited, to say the least. It can also be spread quite far apart, which is where your magical abilities come in useful. One of your spells allows you to magically move any island you can see to another location, provided there's enough space for it to fit. Get it close to your current nation of islands, build a bridge and voila, you have some new territory.

It's essential because even the larger islands are limited in space and resources. Worst of all is when the resources, such as stone in the form of a big mountain that takes up a huge chunk of your building space. Even if you've got a fair amount of space, there are caps on how much of certain buildings you can place on an island. For example, cottages which boost your population capacity may have a maximum of one, two or three on an island. Other limits are based on physical resources, such as rock formations or forests, as well as hidden ones that can be discovered at a later point.

There are a plethora of hidden resources. You can discover these by tasking an explorer to survey an island, potentially uncover gold, mana, rubies or coal. There's also a magical spell for the dwarves allowing for a quick survey of an island too. Each of these resources has a specific building for harvesting, which naturally has to be manned by workers. You'll also need to find space to build farms, or their equivalent, to feed these workers and the rest of your population. Fortunately, every building can be upgraded, getting more out of them at no extra operating cost, only the up-front payment to upgrade them. This is essential because the further you extend your empire, the higher the upkeep costs. At least you get some income from the population.

As you could probably expect, since Driftland: The Magic Revival is a strategy game set following an apocalyptic war, there's going to be a bit of conflict. Not only do you have other empires to contend with, but also 'barbarians' - usually a handful of units gathered around a treasure chest - as well as the wildlife that inhabits the world. This wildlife, from giant ravens to eagles and even dragons, will eventually be fighting for you. Once you defeat the creature around the nest, you can capture it, allowing you to recruit the animals yourself which then act as flying mounts for your recruited heroes. Unless you're the Dwarves, who just prefer to build their own flying machines.

It's with these heroes that the link to Majesty is seen. You don't actually give direct orders to your roster of heroes, what you do is set a task what you want to be done and assign some gold to it. The more gold, the more appealing it is to whichever hero happens to fancy doing a bit of work that day. It's always a nice idea, reminiscent of collecting quests in an RPG, or at least that's how it works in Majesty. Here, not so much, the gold simply disappears into the ether rather than going back into what is your cities ecosystem from heroes buying new skills and weapons.

It's a shame because for each of the heroes you recruit, which are either a Knight, a Marksman, a Wizard or an Explorer, are also ones that you'll end up funding to improve. Each recruitment building has an equivalent research building, such as the Library for wizards, which lets you pay to unlock and then purchase different skills for these heroes to pick up and use. Still, the hands-off control isn't too bad and resources aren't too difficult to come by once you're settled in, especially when you surround yourself with a raft of towers to defend your empire, giving you time to secure yourself and build up an army.

Attacking is somewhat more challenging. You can target an enemy building or island, you can even build a camp on their island to further launch an attack. Other options are even using magic, such as creating a portal for your heroes that don't have an option to fly in, or if you're close enough just build a bridge. I've just found that attacking, for the most part, is a chore if only because the units don't seem to want to go in force and they're pretty weak. It doesn't really help that there isn't a great deal of variety, or I'm just a pretty ineffective guiding post.

Whatever you do, you're going to want to keep expanding, building and taking out enemies because of the experience it gains your heroes as well as awarding you progress points, which are then used to unlock bonuses on the "Path of Progress". Only, even this is pretty limited, having three simple lines to go down, either offering bonuses to your buildings and economy, units or magic. It can actually feel a little lacking, especially because the chains are shared.

For that matter, as much as I like the look of the game, and it is a very attractive game. It's particularly eye-catching due to the good models, decent animations and vibrant colours, especially when the action starts, units are fighting and you're firing off lava plumes, tornadoes or just simply exploding an island. Still, the problem is that too much is shared. The factions have different buildings, units and such, but when it comes to the magic, they do look conspicuously alike. The Ancestral Vortex spell for the Elves is essentially a purple version of the human tornado, with spells like island creation, destruction, increase speed and so forth literally being shared between all factions. There's little to actually make one stand out from another with the story, for what it is, being forgettable at best.

The same can really be said for the campaign, of which there are three small ones consisting of a handful of missions each. One for the Humans, one for the Dark Elves and one for the Dwarves. The fourth, the Wild Elves, is currently in development. Still, the real meat of the game is in Skirmish or online, letting you play on a downright huge map against a host of enemies. It can genuinely be challenging then, offering by far the most valuable experience. I really would have liked to see something more compelling story-wise, something to absorb me into the world.

Despite its flaws due to the limited variety between factions and the fairly anaemic campaign, the core gameplay is certainly compelling and worth trying out. It's more than engaging enough just to drop in skirmish matches, letting the game truly showcase what it's capable of. It's capable of a decent amount and there's always the chance that the fourth campaign, set to launch today, will actually give some depth the campaign sorely needs. The question is always simple, should you get Driftland: The Magic Revival? The answer all depends if you like strategy games. If yes, give it a go, because while it isn't a fantastic game, it's certainly good and worth trying out.

Copy provided by the publisher. Played on an ultrawide monitor running at 2560×1080 resolution from a PC with an Intel i7-6700 3.4GHz x4 CPU, an Asus Radeon RX480 GPU and 32GB of DDR4 2400MHz RAM. On max settings, the game averaged at around 32FPS, dropping to around 27FPS when zooming in on an action-packed or busy area.

Wccftech Rating Driftland: The Magic Revival Driftland: The Magic Revival

Driftland: The Magic Revival offers an interesting turn on strategy games, both with a unique setting and interesting hands-off control system, which can offer some especially compelling gameplay online and in a skirmish. However, despite the interesting setting, too little is used from it in what is an anaemic at best campaign and a very much limited and shared asset pool between factions. Despite these issues, there is an enjoyable time to be found here, especially for strategy fans.

Pros
  • Interesting setting, with joining together floating islands making for compelling expansion and building
  • Attractive game, colourful and engaging, with some very good effects from magic spells
  • The economy system in the empire leads to interesting and tactical building and expansion
  • Skirmish and Online options can make for some fantastic, engaging, conflicts due to huge sizes
Cons
  • Despite looking good, a lot of effects are shared between factions diminishing any sense of variety
  • There's no real sense of a system to go with the hands-off approach to units compared to the game it seems to be borrowing from
  • Campaign is anaemic and not really engaging

The game features a unique real-time strategy gameplay, where players can freely rotate and zoom the camera to get a better view of the floating islands and plan their next move. One of the key features of Driftland is the magical essence that flows through the land. Players can tap into this energy to cast powerful spells, summon creatures, and perform various magical actions.

Driftland the magic revival

The game offers a diverse range of spells and abilities that players can unlock and upgrade as they progress. The driftlands themselves are not static and will constantly change and evolve. Islands can float, collide, and even disappear, creating a dynamic and ever-changing environment. Players must adapt to these changes and strategize accordingly. Driftland also offers a multiplayer mode where players can compete or cooperate with each other. This adds an extra layer of depth and unpredictability to the gameplay experience. Overall, Driftland: The Magic Revival offers a unique blend of strategy and fantasy elements. With its captivating world, magical abilities, and dynamic gameplay, it provides an immersive and engaging experience for fans of the genre. Whether playing alone or with friends, players will find themselves drawn into the enchanting world of Driftland, ready to conquer the driftlands and restore the magic that once flourished..

Reviews for "Embark on a Magical Adventure in Driftland: The Magic Revival"

1. Jennifer - 2/5 stars - I was really excited to play "Driftland the magic revival" as I am a fan of strategy games. However, I was quickly disappointed by the game's lackluster graphics and repetitive gameplay. The game mechanics were confusing and poorly explained, making it difficult for me to fully understand and enjoy the game. Additionally, the AI was very predictable and did not offer much of a challenge. Overall, I found "Driftland the magic revival" to be a forgettable and underwhelming experience.
2. Mark - 1/5 stars - "Driftland the magic revival" is a complete waste of time and money. The game is riddled with bugs and crashes constantly, making it nearly unplayable. Even when the game does work, the mechanics are clunky and the controls are confusing. The tutorial is poorly designed and doesn't adequately teach you how to play the game. The graphics are outdated and the overall design feels amateurish. Save yourself the frustration and avoid this disappointment of a game.
3. Amanda - 2/5 stars - I had high hopes for "Driftland the magic revival" based on the concept and positive reviews, but I was left disappointed. The game's pacing is extremely slow, and there is a lack of meaningful progression. The AI is poorly optimized and seems to make illogical decisions, which takes away from the strategic aspect of the game. Additionally, the user interface is cluttered and overwhelming, making it difficult to navigate and manage your kingdom effectively. While the concept is promising, the execution falls short and I would not recommend this game.
4. James - 2/5 stars - "Driftland the magic revival" had the potential to be a great game, but unfortunately, it falls flat in many areas. The game lacks depth and variety, with limited options for customization and gameplay strategies. The graphics are mediocre at best and the sound design is unimpressive. The game also suffers from repetitive gameplay, making it feel monotonous and boring after a short while. Overall, "Driftland the magic revival" fails to deliver a compelling and engaging experience, and I would not recommend it to serious strategy game enthusiasts.

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