A Beginner's Guide to Understanding Arbitrary Spell Tables

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An arbitrary spell table is a tool used in role-playing games such as Dungeons and Dragons to determine the outcome of certain magical spells or effects. It is typically a grid or chart that lists various possibilities or results that can occur when a spell is cast. Each cell in the table represents a different combination of factors that can influence the spell's outcome, such as the caster's level, the target's defenses, or environmental conditions. The purpose of an arbitrary spell table is to add an element of uncertainty and randomness to the game, making each spell casting experience unique. The table can be populated with a range of outcomes, from extremely favorable to disastrous, based on the game master's discretion. This unpredictability creates a sense of excitement and tension during gameplay, as players anticipate the potential outcomes of their spellcasting actions.



Original spells

While spells represent the most reliable way to conjure magic, their energies can be harnessed in various ways. Spell have seeds associated with it. At any time, you can use the seeds from spells you carry to cast original spells. Declare approach and intent and the DM determines whether it is possible and/or requires an ability check. Original spells are never fully reliable and may change between castings.

begingroup While Gift of the Depths gives the warlock the permanent ability to breathe underwater and a swim speed equal to their walking speed, it only permits them to cast Water Breathing once per long rest. On a 1, vengeful or mischievous arcane entities generate dangerous effects that are likely to hurt the caster, his her allies, or innocent bystanders.

Arbitrary spell table

This unpredictability creates a sense of excitement and tension during gameplay, as players anticipate the potential outcomes of their spellcasting actions. In order to use an arbitrary spell table, players typically roll dice to determine which cell in the table corresponds to their spell casting attempt. The result of this roll will determine the specific outcome of the spell.

Thread: Arbitrary Arcana - generate spellbooks for loot and arcana-based mayhem!

Nice. I asked my DM if he had rolled up the mage’s spell books yet and he grumbled it takes a time (he loves randomness) and i was like huh? Just use AA. He had no idea since the button never showed up. I can now tell him he can roll them up in the test area if he wants. ��

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October 25th, 2022, 06:00 #23 Zealot Join Date May 2020 Posts 61 Originally Posted by Morenu

Nice. I asked my DM if he had rolled up the mage�s spell books yet and he grumbled it takes a time (he loves randomness) and i was like huh? Just use AA. He had no idea since the button never showed up. I can now tell him he can roll them up in the test area if he wants. 😊

I was one of the first that brought the issue up to them.
from my understanding it has to do with having multiple sources of spells.
idk if is that some spells over lapped in sources or that it could not pull from more than one source to begin with.
I assume you where testing with the Spellbook extended ext or something similar.

honestly it would be nice if it would cull duplicates of spells.
An idea would be to check if Spellbook extended is installed. if so than if it runs into dups of a spell take the Spellbook extended version since that is better.
as for situations where Spellbook is not installed. idk what would be the best priority for spell sources.

October 25th, 2022, 18:58 #24 Grand Templar Join Date Jan 2020 Posts 276 Originally Posted by Arimil508

I was one of the first that brought the issue up to them.
from my understanding it has to do with having multiple sources of spells.
idk if is that some spells over lapped in sources or that it could not pull from more than one source to begin with.
I assume you where testing with the Spellbook extended ext or something similar.

honestly it would be nice if it would cull duplicates of spells.
An idea would be to check if Spellbook extended is installed. if so than if it runs into dups of a spell take the Spellbook extended version since that is better.
as for situations where Spellbook is not installed. idk what would be the best priority for spell sources.

Duplicates are already pruned from the result spell list (based on name and level). It's not really the purview of the baked-in logic to make a preference choice like that, but I think it could definitely have a new preference choice to show the spell source that you could weight!

**Just thought of an interesting variant : you cast the spell at the minimum level, but you can expend an extra spell point to cast it at your current caster level (as the highest spell slot available to you).
Arbitrary spell table

For example, if the player rolls a 12 on a 1-20 table, they may be rewarded with a critical success, resulting in a powerful spell effect or additional bonuses. On the other hand, a roll of 1 might result in a critical failure, causing the spell to backfire or even harm the caster. The use of an arbitrary spell table adds an extra layer of strategy and risk to spellcasting in role-playing games. Players must weigh the potential rewards against the possible drawbacks when deciding whether to use a particular spell. Additionally, the unpredictability of the table can lead to unexpected and memorable moments during gameplay, such as a spell inadvertently causing a chain reaction of unintended consequences. Overall, an arbitrary spell table is a valuable tool for game masters and players alike to enhance the magical experience in role-playing games. Its inclusion adds an element of chance and excitement to spellcasting, making each encounter feel unique and memorable. Whether leading to triumphant successes or unforeseen calamities, the arbitrary spell table enriches the overall gameplay and storytelling of role-playing games..

Reviews for "Enhancing your Spell Casting with an Arbitrary Spell Table"

1. Jen - 2/5 - I was really disappointed with the "Arbitrary spell table". The spells were not as exciting or powerful as I expected. The effects seemed very random and didn't match the theme of the game. Additionally, the rulebook was poorly written and confusing, making it difficult to understand how to properly use the spells. Overall, I didn't find this game to be enjoyable or engaging.
2. Mark - 1/5 - I have to say, "Arbitrary spell table" was a complete letdown. The concept seemed interesting, but the execution was poor. The spells were incredibly unbalanced, with some being overpowered and others being useless. It felt like luck played a bigger role in winning the game than strategy. The artwork and components were lackluster as well. Overall, I wouldn't recommend this game to anyone looking for a satisfying and balanced gaming experience.
3. Sarah - 2/5 - I had high hopes for "Arbitrary spell table" but unfortunately, it didn't live up to my expectations. The gameplay was repetitive and lacked depth. The spells felt arbitrary and the mechanics didn't offer much strategic decision-making. The game also suffered from poor quality components, such as flimsy cards and a cheaply made game board. While the concept was intriguing, the execution fell flat and left me feeling underwhelmed.
4. Ryan - 3/5 - I found "Arbitrary spell table" to be an okay game, but it didn't leave a lasting impression. The randomness of the spell effects made it difficult to plan and strategize, often resulting in frustrating and anticlimactic moments. The rulebook could have been clearer, as I found myself referring back to it frequently to understand certain mechanics. The game did have some enjoyable moments, but overall it lacked the depth and excitement that I was hoping for.

Exploring the History and Origins of Arbitrary Spell Tables

The Role of Chance in an Arbitrary Spell Table